Version 1.6.0 (SVN# 1779 - July 4, 2009) - NEW: Added the option to dynamically attach/detach an existing attachment. - NEW: Added a new center option for sponsor logos and a new option for sponsor logos to show only when the player is spectating. - NEW: Amount of bandages in the inventory will now show when bandaging is enabled. - NEW: Team names and icons can now be customized to personalized teams. - NEW: Options during class creation can be locked now so players won't be able to change them. - NEW: New option "Return to Spawn" has been added to the Advanced ACP. - NEW: Daytime simulation has been added to control the time of day in the map. - NEW: Re-implementation of the stock battle chatter functionality to give more control to the server admin. - NEW: Added the ability to control the values for com_maxfps and cl_maxpackets on the clients. - NEW: Added Binoculars. - NEW: New Assassination gametype where players in the attacking team need to protect and escort the VIP to an extraction zone while the other team tries to eliminate him. - NEW: The health system has been re-written from scratch. Players can now heal themselves as well as heal or bandage teammates. Health packs can now have a yellow glow enabled when they are dropped via config setting. All settings are configurable. - NEW: Ability to define "safe zones" around objectives where explosives can't be planted. - NEW: New "smart" reserved slot system to handle full servers including automatic redirect for the disconnected players. - NEW: Ability to play the entire game in 3rd person view. Players will be switched automatically to 1st person when aiming down the sights. - NEW: GunGame gametype based on DM. - NEW: Re-implementation of the FreezeTag gametype. - NEW: Advanced Map Voting system to be able to vote for the next map once the game is finished. - NEW: OW Create-A-Class allows the editing of custom classes while in-game on ranked versions of the mod, and the ability to use the new loadout on next spawn without a map restart. - NEW: For Search and Destroy, the ability for the defending team to accidently destroy the objectives they are defending if the objectives take too much damage or too many hits. Defenders can also destroy the attackers bomb and depending on the setting, the game will end or the attackers will have to fight the rest of the round to win, but won't be able to plant. Also, there is now a quick defuse option where a player can cycle through colored text representing wires. Select the wrong color and boom! Otherwise, enjoy the victory! - NEW: New option "Set as Next Map/Gametype" has been added to the Advanced ACP. - CHG: Load of rulesets can now be controlled through the Advanced ACP. - CHG: A message has been added during the Ready-Up period to remind players about recording the game. - CHG: Time for server banners to show can now be controlled. - CHG: XP points on the center of the screen can now be enabled also in Hardcore mode. - CHG: Gametypes Domination and Headquarters support rounds now. - CHG: OpenWarfare standard public and match rulesets have been added to the z_openwarfare.iwd file. - BUG: Fixed a bug where players could cause bleeding on their team mates even when friendly fire was off. - BUG: Players capturing objectives will not be considered camping anymore. - BUG: Adjusted limits for WRM that were confusing to the server admins. - BUG: Fixed an issue with team status icons when one team was completed eliminated. - BUG: Fixed a problem with stock game where the scores were not shown correctly to spectators hitting the scoreboard key. - BUG: Fixed an issue for pistols only setups so players will spawn with the correct model and their secondary weapon active. Version 1.5.4.1 (SVN# 1434 - April 24, 2009) - NEW: Added a new variable to also disable 2D icons (scr_hud_show_2dicons in gameplay.cfg). - CHG: The Advanced ACP will now write log entries to games_mp.log about actions executed. - CHG: The Advanced ACP can now show the Server Information screen when a player is forced into spectator. Variable scr_aacp_sws_show_welcome_screen in advancedacp.cfg. - BUG: Fixed a stock problem for elimination type TDM. - BUG: Fixed anti-bunny options 3 and 4. - BUG: Fixed a problem with auto-balance after round end. - BUG: Fixed problem with creating/changing custom classes when reaching 1,000,000 XP points. Version 1.5.4 (SVN# 1417 - April 19, 2009) - NEW: Hardpoints can now be set to use number of total kills instead of killstreak. Please set hardpoints to cycle when set to use total kills. Variable scr_game_hardpoints_mode in hardpoints.cfg. - NEW: Option to show the amount of killstreak for a player. Variable scr_announce_killstreak in hardpoints.cfg. - NEW: Stock headshot sounds can now be disabled. Variable scr_play_headshot_impact_sound in gameplay.cfg. - NEW: Re-implementation of WWM. Please check wwm.cfg for more details. - NEW: New Advance Admin Control Panel. Various map and player control options. Please check advancedacp.cfg for more details. - NEW: Re-implementation of Use Magic Key as Quick Actions... Both functionalities are working in parallel. Use Magic Key will be removed on 1.6.0. Please test Quick Actions by deactivating scr_usekeymagic_enable and activating scr_quickactions_enable. - NEW: New mode for Capture and Hold. Variable scr_ch_chmode in gametypes.cfg. - NEW: New module to get rid of bodies during the game. Variables scr_bodyremoval_enable and scr_bodyremoval_time in openwarfare.cfg. - NEW: Added new variable to control weapon tracers. Variable scr_fire_tracer_chance in gameplay.cfg. - NEW: Servers can now disable the use of the console for clients via sv_disableClientConsole. - NEW: Added new variable to control the time between jams for the same player. Variable scr_weaponjams_gap_time in gameplay.cfg. - NEW: Ability to control the zoom levels when sniper zoom is enabled. Variables scr_sniperzoom_lower_levels and scr_sniperzoom_upper_levels in gameplay.cfg. - NEW: New module to add fog to any map automatically. Variables scr_fogofwar_enable and scr_fogofwar_density in openwarfare.cfg. - NEW: Added an option where players will be able to change their direction during strategy period. Variable scr_match_strategy_allow_movement in openwarfare.cfg. - NEW: Players will be reminded now if they have a hardpoint when spawning. Reminder can also be set to remind the player every certain amount of time via variable scr_hardpoint_show_reminder. - NEW: Maps can now be set to rotate automatically when empty for certain amount of time. Variables scr_rotateifempty_enable, scr_rotateifempty_time, and scr_rotateifempty_grace_period in openwarfare.cfg. - NEW: Damage from vehicles and barrels can now be disabled without activating WDM. Variables scr_barrel_damage_enable and scr_vehicle_damage_enable in gameplay.cfg. - NEW: Added range finder module to display distance to target for sniper rifles. Variable scr_rangefinder_enable in gameplay.cfg. - NEW: A limit for smoke grenades can now be set for teams. Variable smoke_grenade_limit in classes.cfg. - CHG: Optimized how player variables are set in the welcome screen. - CHG: Timeouts can now be up to 5 minutes long. - CHG: Optimization to the team status module. - CHG: Stance icon has been moved to the left of the screen. - BUG: Fixed a bug where weapons were being re-enabled by anti-bunny hopping. - BUG: Weapons don't jam anymore while using a mounted MG. - BUG: Server will not crash anymore when using variable scr_sd_bombsites_enabled and the custom map only supports one bombsite. - BUG: Fixed an issue related to delays and hardpoints. - BUG: Fixed an issue with Ready-Up and CTF. Version 1.5.3 (SVN# 1308 - March 6, 2009) - NEW: Added RCON functionality. - NEW: Added variable scr_game_spectators_guids. When set to "1" only those players whose GUIDs are inside this variable will get the spectate type set in scr_game_spectatetype_spectators. - NEW: Added logging of events like player joined team, flag taken, flag captured, hq captured, hq destroyed, bomb planted, bomb defused (based on WaW patch 1.3). - NEW: Renamed variable scr_sd_bomb_notification_disable to scr_sd_bomb_notification_enable to prevent any confusion. - NEW: Added variable scr_countdown_sounds to play count down sounds when the round is about to finish. Possible values (any combination of and separated by ";") = 10min, 5min, 4min, 3min, 2min, 1min, 30sec, 15sec, countdown (for example, set scr_countdown_sounds "10min;5min;4min;3min;2min;1min;30sec;15sec;countdown" ). - CHG: Adjusted some additional stock modules to reduce network traffic as well as server resources utilization during player connections. - CHG: Added variable scr_teambalance_round_based_games to force team balance in round based gametypes. - BUG: Fixed spectate type "0" to prevent players from spectating other players during non-teambased games. - BUG: Fixed black screen HUD element setting that was causing the black screen to go away when the screen switched to spectate other player. - BUG: Fixed rank function to prevent people from getting thousand of XP points at the end of the round between certain rank levels. Version 1.5.2 (SVN# 1254 - March 1, 2009) - NEW: Added WLM (Weapon Location Modifiers) to decrease/increase the damage done according to the location of the hit (new configuration file wlm.cfg has been added). - NEW: Damage from barrels and vehicles can now be adjusted through the WDM module (added variables scr_wdm_vehicles and scr_wdm_barrels to wdm.cfg). - NEW: Gametype related variables can now use the OW format of adding the map name at the end to support different values in different maps. - NEW: Deactivated hold breath hint from non-hardcore games also. - NEW: Added scr_antilag variable (openwarfare.cfg). - CHG: Variables sv_fps and sv_maxRate have been removed from the configuration file and are now being set inside the mod to prevent server admins changing them and experiencing weird issues. - CHG: Updated default sponsor logos. - BUG: Fixed next map rotating message when switching maps manually. - BUG: Fixed issue with virtual ranks. Version 1.5.1 (SVN# 1224 - February 17, 2009) - NEW: Added variable scr_power_rank_delay for servers with slow connections. - NEW: Variables g_force_autoassign has been renamed to scr_force_autoassign. Variable accepts 3 possible values now: "0" (disabled), "1" (enabled for everyone), and "2" (enabled for everyone except clan members). - NEW: Added variable scr_force_autoassign_clan_tags to define the clan tags that will be excempt from the forced auto-assign when scr_force_autoassign has been set to "2". - CHG: Added serialization to function updateClassLimits(). Better use of server resources. - CHG: Added a reset of player's rank level based on his/her XP points. - CHG: Added a delay of 2 seconds before starting to regenerate a player's health when taking damage. - CHG: Increased maximum spawn protection time to 60 seconds (variable scr_spawn_protection_time). - CHG: Delayed setting of client dvars until the player joins a team where possible. This will reduce the amount of data between the client and the server at connect time. - BUG: Fixed a problem with PERK4 "Lead Foot" that was always disabled in unranked mode (WaW). - BUG: Fixed standard scores when new scoring system is not enabled. Version 1.5.0 (SVN# 1219 - February 15, 2009) - NEW: Option to setup the distance that players in the same team need to be for the friendly tags to show up on screen. - NEW: A new variable has been created to have a complete spectate type for spectators. This will allow servers to have certain spectate type for players assigned to a team and certain spectate type for people that are just spectating the game. - NEW: The jump height can now be controlled and set to higher or lower values allowing players to jump into currently not accessible areas or directly disable jumping in the game. - NEW: New scoring system where the server admin can setup how many points players will get for each action within the game. - NEW: Ability to disable the score bar in non-hardcore games. - NEW: Option to display a server message when a player joins a team or switches to spectator. - NEW: Option to enable the stance indicator so players can see if they are prone or crouched. - NEW: New sponsors module that displays sponsor logos during the ready-up period or the first time the player spawns. - NEW: Option to protect clan members to be auto-balanced. - NEW: Option to show all the active mod files in the server together with their respective checksum during the ready-up period to make sure files have not been tampered. - NEW: Option to enable a dvar change monitoring functionality that will let players know if a dvar has changed after a ruleset has been loaded in the server. - CHG: OW ranking system has been adjusted again. There will only be one extra rank level for each prestige mode now (MW up to rank 65 and WaW up to rank 75). The amount of XP points needed to reach the prestige levels have been increased and players will now be able to collect XP points up to 1,000,000. - CHG: Increased the amount of RPGs/Bazooka shells a player can get when spawning. - CHG: The bleed rate has been increased so a slower rate can now be set for servers where players have lower health. - CHG: Option to disable the display of hardpoints like Helicopter, Dogs, etc as well as vehicles like tanks (only in WaW) in the UAV/Radar. - CHG: Option to allow only clan members to access voting options. - CHG: Added back the x2 and x1 zoom levels for sniper rifles when the sniper zoom functionality has been activated. - CHG: Optimized the HUD elements creation to prevent any problems reaching the server limits. - CHG: Option to enable line of sight for Bettys so they are not triggered through walls. - CHG: Ability to allow perks based on players' classes. - CHG: Added the option to use the use/melee keys to control sniper zoom levels in addition to the existing binds. - BUG: Fixed a bug where the anti-camping option to show the bomb carrier in Sabotage could not be set. - BUG: Fixed a bug where players waiting to spawn (in S&D or HQ) were consider to be idling and switched to spectators. - BUG: Fixed a bug introduced in 1.4.0. where the delay of weapons at the beginning of the round as well as the delay of sprinting were not working. - BUG: Fixed the names of internal variables in the WWM and WDM modules in WaW. - BUG: Fixed a problem with classes limits where no players were able to select any class if all the enabled classes had reached their limit. - BUG: Fixed a problem where the start spawns were not being used in sniper maps. Version 1.4.0 (SVN# 1078 - December 14, 2008) - NEW: New gametype "Capture and Hold" (CH) that works with any map that supports Sabotage. - NEW: Option to limit the amount of C4s or claymores that each team can plant and have active at the same time. - NEW: Ability to enable "dog tags" where you can see whose body is the one laying on the floor. - NEW: Option to force the use of initial spawns in Team Deathmatch to ensure players spawn in the correct side in sniper-type maps. - NEW: Number of players using the grenade launcher can now be limited in unranked mode. - NEW: Ability to control if the map will be fast restarted or if the server will rotate to the next map in the rotation at the end of the game. - CHG: Implementation of a code to prevent players from getting killed by spectators' grenades. - CHG: Changed the way extended obituaries are shown to the player so they are not lost between the server messages. Also added another option to show the extended obituaries to all the players in the server. - CHG: Damage from falls will not cause bleeding anymore. - CHG: Increased the range of all the sniper rifles using their default scopes (not Acogs). - CHG: New implementation for Big Brother Bot functionality. - CHG: Option to turn the players invisible during spawn protection. Version 1.3.0 (SVN# 919 - November 2, 2008) - INITIAL VERSION FOR THIS LOG