Promod final.

This is going to be called a BETA just incase a bug does pop up. 1 week from now March 14th if anythign bad has popped up it will be called final. If nothing popped up, a final will be released anyway. For the titles and such.

I decided to call it Promod Final because in a name I hope it symbolises the end of Promod. As well as comp mods in general. I'm sure most of you know the mix up with the onther final. All those involved (including myself) are sorry. We hope wholeheartedly that this release can ramificate those mistakes and please the League organisers and LAN hosters, and most importantly the community.

Change notes:
Relative to promod 3.

Weapons:
	Grenades
		Cooking removed
		No longer throwback-able
		Damage radius slightly reduced
	SMG class rebalanced
		Limited to two per side
		Stomach hitboxes reduced
		Damage at range reduced
	Sniper class close range ability improved by increasing hipshot accuracy

Bug fixes:
	Exploding car noise on backlot removed
	Bobbing after bomb plant fixed
	Bug where you could use g_compassshowenemies after spectating
	Kill tally tweak in ready-up mode
	If you change teams in ready-up mode you remain unkillable
	When using teamsat teams now display correctly

Player side features:
	Perk icons no loger show when you spawn
	Added delay after the round ends
	Removed rank icon on scoreboard
	You can now choose your own graphics settinsg using quick chat menu and graphics menu
	When you hit a player in the head it will sound a 'dink' noise
	You can now bypass strat time if two players perside press their use button

Server side features:
	When the mod is in the incorrect folder the server will display an error message (Effort to prevent IWD mismatch)
	When a server side command is changed it will print it so all players can see
	Name changes will update instantly in ready-up mode

Spectator additions:
	Spectator overlay 

Misc:
	When a player uses an illegal command there screen will blur and they will hear constant gunshots
	Physics and effects on cars exploding have been removed
	Menus will no longer close itself when the round is over
	Planting during timeouts blocked
	No longer able to call timeouts in pulic mode
	Strat-time increased to 10 seconds
	No longer a round timer in Ready-up mode

The end is here! (I hope). Me and Trivve have worked incredibly hard (Well mostly trivve) to ensure this is bug free. The rulset has has been solid ever eince promod 4.01. It has been tweaked and perfected along the way. At this point I think mine and the communities veiw of how Call of Duty 4 should be has been perfected. I hope the game can stop changing and we can all enjoy it. I know I am.

A final thanks to everybody who has helped me; this includes pretty much every competative CoD4 player. But special thanks to; Trivve, Juszn, raf1 and mav. Thanks to tca. Thanks to leagues and cups for supporting Promod 4. Thanks most of all to the players, for using it.

NOTE fs_game must be "mods/promodfinal" or you will get the error.
-Jaymie 'Carlisle' Clifford
-Andreas 'trivve' Göransson